Simulation-based learning in business and entrepreneurship in higher education: A review of the games available
Date
2022-03-17
Journal Title
Journal ISSN
Volume Title
Publisher
Springer International Publishing
Abstract
Simulation games in enterprise education are expected to foster the learning experience of the students whilst powering the teaching capabilities of instructors, becoming an additional asset among learning technologies that are more traditionally available. However, research in this area is under-developed, leaving practitioners with limited information with regards to the options available for the implementation of such games. In this chapter, we attempt to help bridge this gap by conducting a review of the existing entrepreneurship gaming landscape. Furthermore, this chapter investigates whether the entrepreneurship games identified appear to have been adopted in higher education and in enterprise education. The Implications for practitioners are also discussed. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2022. All rights reserved.
Description
item.page.type
Book chapter
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Keywords
Enterprise education, Learning technologies, Simulation games, Teaching
Citation
Yasin, N., Gilani, S.A.M., Contu, D. & Fayaz, M.J. (2022). Simulation-based Learning in Business and Entrepreneurship in Higher Education: A Review of the Games Available. In D. Hyams-Ssekasi & N. Yasin. (Eds). Technology and Entrepreneurship Education: Adopting Creative Digital Approaches to Learning and Teaching, (pp 25–51). Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-84292-5_2