Stimulus–Response Compatibility During Fighting Task Simulation: Influences of the Opponent’s Spatial Codes on the Accuracy and Response Time
dc.contributor.author | de Moura, Andreza Abreus | |
dc.contributor.author | Mataruna-Dos-Santos, Leonardo Jose | |
dc.contributor.author | Conde, Erick Francisco Quintas | |
dc.date.accessioned | 2023-05-16T06:59:22Z | |
dc.date.available | 2023-05-16T06:59:22Z | |
dc.date.issued | 2023 | |
dc.description | This work is not available in the CUD collection. The version of the scholarly record of this work is published in Motor Control (2022), available online at: https://doi.org/10.1123/mc.2022-0044 | |
dc.description.abstract | Manual Reaction Time measures have been widely used to study interactions between perceptual, cognitive, and motor functions. The Stimulus–Response Compatibility is a phenomenon characterized through faster Manual Reaction Times when stimuli and response locations coincide (correspondent condition) than when they are on different sides (noncorrespondent condition). The present study adapted a protocol to study if the Stimulus–Response Compatibility effect can be detected during a virtual combat simulation. Twenty-seven participants were instructed to defend themselves by clicking a key in order to block the presented punch. Videos of two fighters were used, granting two types of basic strokes: the back fist, a punch performed with the dorsal part of the fighter’s hand, starting at the opposite side to which it is directed; and the hook punch, performed with a clenched fist starting and finishing ipsilaterally. The Manual Reaction Times were different between the correspondent and noncorrespondent conditions, F(1, 26) = 9.925; p < .004; η2 = .276, with an Stimulus–Response Compatibility effect of 72 ms. Errors were also different, F(1, 26) = 23.199; p < .001; η2 = .472, between the correspondent (13%) and the noncorrespondent conditions (23%). The study concluded that spatial codes presented at the beginning of the punch movement perception substantially influenced the response execution. | |
dc.identifier.citation | de Moura, A. Aa, Mataruna-Dos-Santos, L. J., & Conde. E. F. Q. (2023). Stimulus–Response Compatibility During Fighting Task Simulation: Influences of the Opponent’s Spatial Codes on the Accuracy and Response Time. Motor Control. https://doi.org/10.1123/mc.2022-0044. | |
dc.identifier.issn | 1543-2696 | |
dc.identifier.uri | https://doi.org/10.1123/mc.2022-0044 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12519/798 | |
dc.language.iso | en | |
dc.publisher | Human Kinetics Publishers Inc. | |
dc.relation.ispartofseries | Motor Control | |
dc.rights | Permission to reuse the abstract has been secured from Human Kinetics Publishers Inc. | |
dc.subject | defensive behavior | |
dc.subject | spatial cognition | |
dc.subject | combat sports | |
dc.subject | sport psychology | |
dc.title | Stimulus–Response Compatibility During Fighting Task Simulation: Influences of the Opponent’s Spatial Codes on the Accuracy and Response Time | |
dc.type | Article |