Playing the video games during COVID-19 pandemic and its effects on player's well-being

dc.contributor.authorNoaman, Samar Billi
dc.contributor.authorIbrahim, Amer
dc.contributor.authorAli, Liaqat
dc.contributor.authorIqbal M.W.
dc.contributor.authorAshraf, Asma
dc.contributor.authorHaseeb, Usama
dc.contributor.authorMuneer, Salman
dc.contributor.authorAlmajed, Rasah
dc.contributor.authorHamid K.
dc.date.accessioned2023-10-12T14:55:30Z
dc.date.available2023-10-12T14:55:30Z
dc.date.copyright© 2023
dc.date.copyrightCopyright : © 2023 IEEE.
dc.date.issued2023
dc.identifier.citationNoaman, S. B., Ibrahim, A., Ali, L., Iqbal, M. W., Ashraf, A., Haseeb, U., Muneer, S., Almajed, R. & Hamid, K. (2023, March). Playing the video games during COVID-19 pandemic and its effects on player's well-being. In 2023 International Conference on Business Analytics for Technology and Security (ICBATS) (pp. 1-5). IEEE. https://doi.org/10.1109/ICBATS57792.2023.10111229
dc.identifier.isbn979-835033564-4
dc.identifier.urihttps://doi.org/10.1109/ICBATS57792.2023.10111229
dc.identifier.urihttps://hdl.handle.net/20.500.12519/904
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartofseries2023 International Conference on Business Analytics for Technology and Security (ICBATS)
dc.subjectcoronavirus
dc.subjectCOVID-19
dc.subjectgaming effects
dc.subjectpandemic
dc.subjectWell-being
dc.titlePlaying the video games during COVID-19 pandemic and its effects on player's well-being
dc.typeConference Paper

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