Playing for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games = Jogando pela paz: entendendo a gestão de conflitos por meio do design de jogos e possíveis inserções nos jogos olímpicos e paralímpicos

dc.contributor.author Wanick, Vanissa
dc.contributor.author Xavier, Guilherme
dc.contributor.author Mataruna-Dos-Santos, Leonardo Jose
dc.date.accessioned 2021-08-22T11:11:03Z
dc.date.available 2021-08-22T11:11:03Z
dc.date.issued 2021
dc.description This book chapter is not available at CUD collection. The version of scholarly record of this book chapter is published in Olympism and Peace = Olimpismo e Paz (2021), available online at: https://aop.pt/upload/tb_book/020210807104117/0610e66034c1b2/OlimpismoePaz.pdf en_US
dc.description.abstract Games are interactive systems that play a crucial role in teaching through scenarios that expose mechanics and dynamics promoted by the cause and consequence of an action. Games can be used to engage players in conflict resolution challenges. Considering that Olympic, Paralympic, and Educational Values seek respect, friendship, and concepts of peace in their nature, this chapter seeks to understand how games created for conflict management can be used to promote the message of peace. To do so, we sought to analyze five games: World Peace Game (WPG), PeaceMaker, Liyla and The Shadows Of War (LARSOW), This War Of Mine (TWOM), and Valiant Hearts: The Great War (VHTGW). From a systematic analysis of values and game elements, we see that the message of peace is tied to the narrative, which may or may not be flexible. There is also the possibility of creating scenarios with more players and facilitating discussion with game educators like WPG. This way, this chapter not only shows the possibility of incorporating values in games, but also presents the educational potential of these e-games, which can be applied to promote discussions about stereotypes, diversity, and inclusion. We hope this chapter will be of interest to educators, designers, and researchers in the field of Sports. en_US
dc.identifier.citation Wanick, V., Xavier, G. & Mataruna-Dos-Santos, L.J. (2021). Playing for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games = Jogando pela paz: entendendo a gestão de conflitos por meio do design de jogos e possíveis inserções nos jogos olímpicos e paralímpicos. In L.J. Mataruna-Dos-Santos & T. Viegas (Eds.), Olympism and Peace = Olimpismo e Paz (pp. 66-87). Lisbon: Academia Olimpica de Portugal. https://aop.pt/upload/tb_book/020210807104117/0610e66034c1b2/OlimpismoePaz.pdf en_US
dc.identifier.isbn 978-989-95267-9-2
dc.identifier.uri https://aop.pt/upload/tb_book/020210807104117/0610e66034c1b2/OlimpismoePaz.pdf
dc.identifier.uri http://hdl.handle.net/20.500.12519/432
dc.language.iso en en_US
dc.publisher Academia Olímpica de Portugal en_US
dc.relation Authors Affiliations : Wanick, V., University of Southampton, Xavier, G., Pontifícia Universidade Católica do Rio de Janeiro & Mataruna-Dos-Santos, L.J., Canadian University of Dubai / Coventry University
dc.relation.ispartofseries Olympism and Peace = Olimpismo e Paz;
dc.rights Permission to reuse abstract has been secured from Academia Olimpica de Portugal
dc.subject games design en_US
dc.subject conflict management en_US
dc.subject peace en_US
dc.title Playing for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games = Jogando pela paz: entendendo a gestão de conflitos por meio do design de jogos e possíveis inserções nos jogos olímpicos e paralímpicos en_US
dc.title.alternative Jogando pela paz: entendendo a gestão de conflitos por meio do design de jogos e possíveis inserções nos jogos olímpicos e paralímpicos Portuguese
dc.type Book chapter en_US
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