Playing for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games: OGANDO PELA PAZ: ENTENDENDO A GESTÃO DE CONFLITOS POR MEIO DO DESIGN DE JOGOS E POSSÍVEIS INSERÇÕES NOS JOGOS OLÍMPICOS E PARALÍMPICOS

dc.contributor.authorWanick, Vanissa
dc.contributor.authorXavier, Guilherme
dc.contributor.authorMataruna-Dos-Santos, Leonardo Jose
dc.date.accessioned2021-08-22T11:11:03Z
dc.date.available2021-08-22T11:11:03Z
dc.date.issued2021
dc.description.abstractGames are interactive systems that play a crucial role in teaching through scenarios that expose mechanics and dynamics promoted by the cause and consequence of an action. Games can be used to engage players in conflict resolution challenges. Considering that Olympic, Paralympic, and Educational Values seek respect, friendship, and concepts of peace in their nature, this chapter seeks to understand how games created for conflict management can be used to promote the message of peace. To do so, we sought to analyze five games: World Peace Game (WPG), PeaceMaker, Liyla and The Shadows Of War (LARSOW), This War Of Mine (TWOM), and Valiant Hearts: The Great War (VHTGW). From a systematic analysis of values and game elements, we see that the message of peace is tied to the narrative, which may or may not be flexible. There is also the possibility of creating scenarios with more players and facilitating discussion with game educators like WPG. This way, this chapter not only shows the possibility of incorporating values in games, but also presents the educational potential of these e-games, which can be applied to promote discussions about stereotypes, diversity, and inclusion. We hope this chapter will be of interest to educators, designers, and researchers in the field of Sports.en_US
dc.identifier.citationWanick, V., Xavier, G. & Mataruna-Dos-Santos, L.J. (2021). Playing for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games: OGANDO PELA PAZ: ENTENDENDO A GESTÃO DE CONFLITOS POR MEIO DO DESIGN DE JOGOS E POSSÍVEIS INSERÇÕES NOS JOGOS OLÍMPICOS E PARALÍMPICOS. In L.J. Mataruna-Dos-Santos & T. Viegas (Eds.), Olimpismo e Paz (pp. 66-87). Academia Olimpica de Portugal. en_US
dc.identifier.isbn978-989-95267-9-2
dc.identifier.urihttps://aop.pt/upload/tb_book/020210807104117/0610e66034c1b2/OlimpismoePaz.pdf
dc.identifier.urihttp://hdl.handle.net/20.500.12519/432
dc.language.isoenen_US
dc.publisherAcademia Olímpica de Portugalen_US
dc.relationAuthors Affiliations : Wanick, V., University of Southampton, Xavier, G., Pontifícia Universidade Católica do Rio de Janeiro & Mataruna-Dos-Santos, L.J., Canadian University of Dubai / Coventry University
dc.relation.ispartofseriesOlympism and Peace = Olimpismo e Paz;
dc.rightsPermission to reuse abstract has been secured from Academia Olimpica de Portugal
dc.subjectgames designen_US
dc.subjectconflict managementen_US
dc.subjectpeaceen_US
dc.titlePlaying for peace: understanding the conflict management through design in games and the possible insertion in the Olympic and Paralympic games: OGANDO PELA PAZ: ENTENDENDO A GESTÃO DE CONFLITOS POR MEIO DO DESIGN DE JOGOS E POSSÍVEIS INSERÇÕES NOS JOGOS OLÍMPICOS E PARALÍMPICOSen_US
dc.title.alternativeJogando pela paz: entendendo a gestão de conflitos por meio do design de jogos e possíveis inserções nos jogos olímpicos e paralímpicosPortuguese
dc.typeBook chapteren_US

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