“Dump the paper quiz”—The PERI model for exploring gamification in student learning in the United Arab Emirates

dc.contributor.author Yasin, Naveed
dc.contributor.author Gilani, Sayed Abdul Majid
dc.contributor.author Nair, Gayatri
dc.date.accessioned 2021-12-07T16:12:27Z
dc.date.available 2021-12-07T16:12:27Z
dc.date.copyright © 2021
dc.date.issued 2021
dc.description This article is not available at CUD collection. The version of scholarly record of this article is published in Industry and Higher Education (2021), available online at: https://doi.org/10.1177/09504222211055067 en_US
dc.description.abstract This paper explores the effects of gamification (a game-based student response system) on student learning in the United Arab Emirates (UAE). The data, collected through a series of semi-structured in-depth interviews with 32 learners, were analyzed using qualitative thematic analysis (i.e., template analysis). Based on an in-depth analysis of the data using NVIVO 10, the authors propose and apply the “PERI” model to develop multi-focal insights into gamification and its influences on student learning. The model proposed is original and comprehensive, encompassing (1) Preferabilities (P), (2) Experiences (E), (3) Recommendations (R), and (4) Impressions (I). Although most of the findings were positive with regard to application and receptivity across all dimensions of the PERI model for the gamification tool—a game-based student response system (GSRS) used for delivering education—they also reveal areas in need of development for the successful embedding of gamifying technology–enhanced learning provisions and their efficacy in teaching and learning pedagogy. The conclusions of this study outline implications for educators, students, education leaders, and gamification product developers. © The Author(s) 2021. en_US
dc.identifier.citation Yasin, N., Majid Gilani, S. A., & Nair, G. (2021). “Dump the paper quiz”—The PERI model for exploring gamification in student learning in the united arab emirates. Industry and Higher Education, https://doi.org/10.1177/09504222211055067 en_US
dc.identifier.issn 09504222
dc.identifier.uri https://doi.org/10.1177/09504222211055067
dc.identifier.uri http://hdl.handle.net/20.500.12519/475
dc.language.iso en en_US
dc.publisher SAGE Publications Ltd en_US
dc.relation Yasin, N., Abu Dhabi School of Management, Abu Dhabi, United Arab Emirates; Majid Gilani, S.A., De Montfort University Dubai, Dubai, United Arab Emirates; Nair, G., Canadian University Dubai, Dubai, United Arab Emirates
dc.relation.ispartofseries Industry and Higher Education;
dc.rights SAGE permits the non-commercial reuse of our Journal article abstracts in their entirety, without permission
dc.rights.holder Copyright : © The Author(s) 2021.
dc.subject education en_US
dc.subject enterprise en_US
dc.subject gamification en_US
dc.subject GSRS en_US
dc.subject student learning en_US
dc.subject Student learning en_US
dc.title “Dump the paper quiz”—The PERI model for exploring gamification in student learning in the United Arab Emirates en_US
dc.type Article en_US
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