Gamified Learning: Understanding the Influence of Video Game Behaviour on Sustainable Energy Education (No Abstract)

Abstract

Description

Keywords

Human computer interaction, Interactive computer graphics, Creatives, Educational approach, Energy savings, Energy conservation measures, Energy educations, Energy-savings, Instructional tool, Sustainable energy, Video gaming, Video-games

Citation

K. Tangri, A. Ibrahim, N. M. S. E. Saeed, A. Abualkishik, R. A. Alomoush and A. M. A. Altarawneh, "Gamified Learning: Understanding the Influence of Video Game Behaviour on Sustainable Energy Education," 2024 2nd International Conference on Cyber Resilience (ICCR), Dubai, United Arab Emirates, 2024, pp. 1-7, https://doi.org/10.1109/ICCR61006.2024.10533110.

DOI