Browsing by Author "Ghasemi, Hamid"
Now showing 1 - 4 of 4
Results Per Page
Sort Options
Item Advertising literacy measurement scale from students' perspective(preprints.org, 2021) Rasekh, Nazanin; Ghasemi, Hamid; Mataruna-Dos-Santos, Leonardo Jose; ABdolmaleki, Hossein; Soheili, BehzadAlthough advertising literacy leads to critical thinking in the face of advertising, but so far, no action has been taken in Iran regarding a tool to measure this type of literacy. And after the investigations, it was determined that although much research has been done on advertising, but the lack of appropriate measurement tools to measure the level of advertising literacy is clearly evident. Therefore, this research provides a valid tool for measuring advertising literacy from students' perspective. In this study, referring to the dimensions of advertising literacy from the perspective of Malmelin (2010) and the views of related professors, a questionnaire was developed and to determine the validity of the structure, confirmatory factor analysis was used. In this study, the statistical population was high school students, considering the impact of advertising in this age range; finally, a tool with four dimensions of informational literacy, aesthetic literacy, rhetorical literacy and promotional literacy was obtained. According to the confirmation of this tool in the present study, it can be used to examine the status of items, their order and prioritization from the perspective of the mentioned population.Item An Overview of New Opportunities for Training Sport and Physical Education Courses in the Corona Pandemic(Animus Nutus S.r.l., 2021) Ghasemi, Hamid; Mataruna-Dos-Santos, Leonardo JoseWith the start of the Corona Pandemic in 2020, a growing trend for Virtual training and e-learning began. The new communication technologies create many opportunities for effective learning in physical education. Physical education instructors and students should have suitable knowledge of "computers and information" literacy. Some of the most important competencies related to these two types of literacy include “ability to search effectively for information”, “installing the necessary software on mobile and personal computer”, “ability to work with educational software and familiarity with the various settings required to participate in the class”. The learning management system or LMS is a software infrastructure in the web environment. The LMS software is responsible for supporting educational processes with different capacities such as “managing and facilitating the distribution of electronic content”, “creating teacher-student interaction online and offline”, “selecting units, assigning classes and introducing professors”, “recording and saving user information and activities performed”, and “providing access to past classes”. Users have access to various educational resources, libraries and useful links in e-learning. Virtual classroom is a module that can be added to LMS system because most of the activities of a face- to -face classroom can be done in it. Practical courses require real-world learning; but some training methods based on new communication technologies such as “MOOCs, Gamification, Virtual Reality, Virtual Lab, and Augmented Reality” are considered to find effective training methods in practical courses. MOOC is a course that is available online through the Internet and its aim is to provide unlimited participation conditions so that anyone can register without the usual formal registration process and at no cost. It is abbreviation of “Massive”, “Open”, “Online”, and “Courses”. Gamification uses the game mechanics for a learning course and to improve the learner’s motivation. Virtual reality deals with the assumption of creating a virtual world - real or imagined - and allows users not only see it but also interact with it. There seems to be good opportunities in the VR environment for use in practical physical education courses. A virtual lab is a computer-based activity in which students communicate with experimental devices via a computer. Augmented Reality is an advanced version of the real world which is obtained through digital visual elements, sound or other sensory stimuli resulting from technology. Due to the importance of practical classes in physical education, attention to the potential of new communication technologies such as “Gamification, Virtual Reality, Virtual Lab and Augmented Reality” has received the most attention from experts.Item Sport Management Education(Andisheh Ara Publishing Books, 2021) Ghasemi, Hamid; Mataruna-Dos-Santos, Leonardo Jose; Jaberi, Akbar; Rasekh, Nazanin; Izadparast, LeilaSport management is a field of education concerning the professional, athletic, educational, and recreational sport. Some examples of sport managers include managers who are active in areas such as sport clubs, college sport, leisure, sport marketing, sport communication, sport event, sport facility, sport economic, sport finance and sport information. Indeed, sport phenomenon provides numerous entertainment and business opportunities in the world, therefore, sport managers have an important role in the peaceful coexistence of players, fans and coaches. Sport management is a broad and knowledge-based field, and sport managers should be able to recognize and apply this knowledge efficiently. For this purpose and the training of specialized sport managers, “sport management education” was considered. This book is going to provide guidelines about sports management education for those who are engaged in this area. - Book back coverItem Would the athletes be in peace in the planet of masks? = Estariam os atletas em paz no planeta das máscaras?(Academia Olimpica de Portugal, 2021) Mataruna-Dos-Santos, Leonardo Jose; Marcon, Giovani; Range, Daniel; Ghasemi, Hamid; dos Santos, Joao Marcus Perelli; Khan, Mohammed Sayeed; Azeem, Mohammad; Faccia, Alessio; da Costa, Fabiano Swinerd Gomes; Petersen-Wagner, RenanThis present chapter debates the dilemma about a planet living a dichotomy about using or not masks to get protected from COVID-19 contamination during the pandemic. The discussion presents the adaptation of an appropriate model of behaviour change to foster a model of peace promotion in sports.